AI Insights · Timothy · April 2024
Top 5 Shooter Games in Croatia Q1 2024
In Q1 2024, the top 5 shooter games in Croatia showed varied performance in downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.
Throughout the first quarter of 2024, the top 5 shooter games in Croatia demonstrated diverse trends in downloads, revenue, and active users. Here’s a look at the performance of these games according to data from Sensor Tower.
PUBG MOBILE saw fluctuations in weekly revenue, starting at around $12.4K and peaking at $17.1K in mid-March. Weekly downloads experienced a decline, dropping from 2.1K in early January to just over 1K by the end of March. Active users remained relatively stable, with minor fluctuations, ending the quarter at approximately 20.8K.
Call of Duty®: Mobile experienced a downward trend in weekly downloads, falling from 1.3K in early January to around 699 by the end of March. Revenue showed some variability, with a low of $3.1K at the end of February and a high of $6.8K at the start of January. Active users remained consistent, averaging around 15K throughout the quarter.
World of Tanks Blitz™ had a relatively stable revenue stream, peaking at $2.3K in the first week of January and fluctuating around $1.2K to $2K for the rest of the quarter. Downloads showed an uptick mid-quarter with a peak of 628 in late February before dropping to 190 by the end of March. Active users saw a slight increase in February, peaking at 2.1K, but ended the quarter at around 1.6K.
War Machines:Battle Tank Games showed a significant increase in weekly downloads in early February, reaching 530, but ended the quarter with 308 downloads. Revenue peaked at $1.6K in the first week of January and fluctuated around $900 to $1.5K for the remainder of the quarter. Active users saw an increase mid-quarter, peaking at 2.6K in early February and ending at 1.8K.
Zooba: Zoo Battle Royale Games maintained a steady weekly download rate, fluctuating between 600 and 900 downloads. Revenue peaked at $1.2K in the first week of January and saw a decline to around $500 by the end of March. Active users remained relatively stable, averaging around 7.5K throughout the quarter.
For more detailed insights into the performance of these games, visit Sensor Tower.